本帖最后由 National Rail 于 2016-10-15 16:19 編輯
原地址http://train-simulator.com/train-sim-world-developer-diaries/
視頻http://v.youku.com/v_show/id_XMTc2MDQzMzk3Mg==.html
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- 剎車會有延遲,下閘后后面的車廂需要一段時間才能開始制動,模擬真實的空氣制動系統(tǒng)
- 模擬真實的風(fēng)管連接,風(fēng)管會隨著列車運行而晃動,晃動效果為實時物理模擬,不是簡單動畫
- 支持車廂溜放,編組站駝峰得以實現(xiàn)
- 名為SimuGraph的新引擎可以模擬編組中的每一個部件,包括剎車閘瓦。將來還能模擬制動時產(chǎn)生的熱,使閘瓦與輪對間擦出火花
(Q) “Will there be a realistic braking that will include many aspects of braking not currently present in game and will there be a brake pipe connection feature?” from Drew Goff
(A) As you have probably already realised from watching our video above, SimuGraph allows an unprecedented level of freedom to simulate locomotive systems completely. Locomotives will feature a complete air simulation which means brakes will work as they do in reality. When you apply the brake handle in your locomotive, you’ll find that the last car in your consist will brake at a different time to the first car due to propagation of air in the system needing to travel the length of the train – all of this reproducing the way real trains brake. Of course I’ve simplified things here but the whole process is understandably complex.
To answer the second part of your question, SimuGraph also allows us to simulate connection of air hoses between vehicles and you’ll see that each vehicle in a consist is connected together when coupled. These hoses and other connections will swing back and forth as the train moves and this movement is not simply an animation – the physics system is driving how this moves, applying movement based on the forces at work.
(Q) “Will we be able to ‘kick’ cars during switching operations with this new simulator and will we be able to have working, fully functioning ‘Hump Yards’?” from Lance Hall
(A) Kicking cars is most certainly possible in the the new simulator and we are looking forward to bringing hump yards to Train Sim World in the future. The physics system is a considerable step forward and being able to kick cars and have them roll onward in a way that you would expect them to, as they do in the real world, is fundamental to the core technology behind Train Sim World. SimuGraph makes all of this possible.
(Q) “Will the brakes on rolling stock be animated in TSW like some diesel locomotive brakes are in TS 2016 and will locomotives and rolling stock have realistic physics?” from eddienzl1
(A) As you’ve probably already noticed in our video above, SimuGraph allows us to simulate all the components of each vehicle in the consist – so you’ll see brake cylinders and shoes actuate as you apply the brakes. It doesn’t end there, in the not-too-distant future, the brakes will generate heat which will in turn produce ‘brake fade’ and, as the heat builds to extremes, you’ll begin to see sparks as the brake shoes lose their effectiveness ultimately leading to more catastrophic situations.
SimuGraph provides greater flexibility to build the physics of rail vehicles in a way that makes sense to us as human beings – we’re used to the way the physical world works and we know when things don’t quite seem right. In Train Sim World, locomotives and cars will move, behave and operate just as they do in our real physical world. As a train fan myself, having trains that move in a way that is believable is incredibly important to me, as I’m sure it is to you, and when I’ve been playing some of the early builds of TSW, it always surprises me just how real the trains move and feel. I’m sure when you get to the Beta, you’ll understand exactly what I mean.
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